[Top 10] Titanfall 2 Best Loadouts For The Current Meta

 




The multiplayer aspect of Titanfall 2 follows the Call of Duty formula, where planning your loadout before a match begins will dictate your playstyle for the rest of the match. Newer players may find the influx of information to be overwhelming and struggle to create their own unique preset, and by extension, may not enjoy the game. In this article, 10 popular loadouts ranked by their combat prowess will be listed, alongside their respective playstyle, so players have a reference to copy their loadouts from 10. A-Wall LMG

Loadout Details: Primary: Spitfire Secondary: P2016 Anti-Titan: Charge Rifle Tactical: A-Wall Boost: Pilot Sentry/Map Hack Grenade: Frag/Satchels Kit 1: Power Cell Kit 2: Kill Report The Spitfire boasts a large magazine capacity, low ADS recoil, and moderate damage, making it a niche B-tier weapon when wielded as a battle rifle. In combination with the A-Wall boost atop a high point in the map with great visibility, pilots with this loadout should ADS and shoot down other pilots on the high ground, which takes about 1 headshot and 1 bodyshot, or 4 bodyshots to eliminate a pilot. The A-Wall LMG loadout provides fast time-to-kill with a camper playstyle. Although vulnerable to flanks from cloaked pilots, selecting defensive boost abilities such as pilot sentry or map hack slightly mitigates those issues. Selecting satchels as your ordinance and detonating them as soon as you hear footsteps is another viable tactic. Anti-titan weapons benefit from the damage increase from A-Wall as well but due to the mid-to-long range playstyle, equipping the Charge Rifle and sniping far off titans is the optimal decision. What This Loadout Excels In Rooftop MG Set up a rooftop nest with A-Wall and with defensive options such as Pilot Sentry or Satchels. High Damage Output Bullets coming out of the A-Wall have their damage increased, lowering the Time-To-Kill considerably. Alternate Method of Farming Titan Drop With high magazine capacity and damage output, farming pilots and grunts can accelerate getting your titan. Ease of use No need to target enemies while wall running with the horrendous hip fire accuracy of most automatic weapons, just sit on a high place and click on enemies. 9. Cloak DMR

Loadout Details: Primary: Longbow/Doubletake Secondary: Any Anti-Titan: Charge Rifle Tactical: Cloak Boost: Smart Pistol/Pilot Sentry Grenade: Gravity Star Kit 1: Power Cell Kit 2: Hover If you find yourself on a map with large open areas such as Eden, Relic, or Rise, going for this long-range loadout will serve you well. Longbow is the preferred range weapon due to its hitscan nature compared to the Double Take, but the latter option is viable for newer players as the Double Take fires three shots side-by-side which is great for hitting targets and being a pseudo-shotgun in close range. Compared to other FPS, Titanfall 2’s designated marksman rifle (DMR) functions differently. Both the Double Take and Longbow require 1 headshot or 2 body shots to kill. A-Wall or Amped Weapons can be used so that the Longbow can 1 shot enemy pilots, but due to their conditional nature and opportunity cost, the lower visibility of scoping in while sticking out like a sore thumb is, in my opinion, not worth it. Running Cloak, or even Phase Shift, allows for safe getaways from flanking pilots and stealth repositions. In combination with a gravity star to nade the area you expect to be ambushed from, or to nade the area behind you when being chased, will boost your survivability. Select Smart Pistol or Pilot Sentry as your boost to increase your survivability when getting jumped. What This Loadout Excels In Mid-to-Long Ranged Combat With a hitscan Longbow and an almost hitscan Double Take, this loadout can take out 90% of enemy pilot’s HP with a body shot. Headshots are instant kills Landing them is the hard part. High Rate-of-Fire Unlike most games, the limiting factor for the rate of fire is how quick you can click Options to Escape By using cloak and movement, pilots running this loadout can escape 80% of enemies. The last 20% can be covered with your choice of Boost.

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